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Tag Archive 'iPhone'

iRemote 1.0 Application

I decided to start my AppStore experience with iRemote because this utility most clearly shows the direction of my current research in software development from both technological and conceptual perspectives. iRemote Suite official page gives detailed description on its functionality and features. In this post I’m going to touch architectural aspects and briefly describe application […]

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BlackBerry Platform

Looking through the set of tools, APIs and advantages for developers of Research In Motion products it is difficult to disregard the care of the platform. Someone may ask: “Have you ever seen a developer who intentionally decreases potential attention to his product?” Of course, the answer is generally – “No”! But. After having a […]

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2.0 Firmware and 2.0 Device

What is more important?? It’s up to you to decide… but it is indisputably that owners of 1.x iPhones would not be satisfied with firmware update while comparing their device with renewed one which is twice cheaper. Key features of iPhone 2.0 presentation made by Apple CEO Steve Jobs (http://events.apple.com.edgesuite.net/0806wdt546x/event/index.html) at WWDC few days ago […]

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iPhone Setup

I’ve recently mentioned the procedure of application uploading and launching on the device. I find this topic worthy of separate post. I involuntarily associate it with a puzzle of especially exotic kind. And what is much more interesting is that there are at least some members of my team who completely agree with me. So.. […]

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iPhone Introduction

I’ve spent last few weeks focusing on team leadership in the area of iPhone development. So I’d like to share some steps of platform submission formation from the point of view of cross-platform C++ developer: Everything is completely new and incomprehensible (this stage precedes the moment you launch XCode for the first time). The first […]

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